Returns an array containing the paths of all assets marked with the specified Asset Bundle name.
All paths returned are relative to the project folder, for example: "Assets/MyTextures/hello.png" will be returned if "hello.png" has been added to an Asset Bundle.
using System.Collections.Generic; using UnityEditor; using UnityEngine;
public class GetAssetPathsFromAssetBundleExample : MonoBehaviour { [MenuItem("APIExamples/GetAssetPathsFromAssetBundle")] static void GatherAllAssetsInAssetBundles() { string[] allAssetBundles = AssetDatabase.GetAllAssetBundleNames();
List<string> allAssetsInAnAssetBundle = new List<string>(); for (int i = 0; i < allAssetBundles.Length; ++i) { var curBundleName = allAssetBundles[i]; var assetsInCurBundle = AssetDatabase.GetAssetPathsFromAssetBundle(curBundleName);
allAssetsInAnAssetBundle.AddRange(assetsInCurBundle); }
//allAssetsInAnAssetBundle now contains all assets that belong to an asset bundle } }
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