Version: 2020.1
LanguageEnglish
  • C#

Animator.GetCurrentAnimatorClipInfo

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public AnimatorClipInfo[] GetCurrentAnimatorClipInfo(int layerIndex);

Parameters

layerIndex The layer index.

Returns

AnimatorClipInfo[] An array of all the AnimatorClipInfo in the current state.

Description

Returns an array of all the AnimatorClipInfo in the current state of the given layer.

//This script outputs the name and length of the Animation clip played at start-up.

using UnityEngine;

public class GetCurrentAnimatorClipInfoExample : MonoBehaviour { Animator m_Animator; string m_ClipName; AnimatorClipInfo[] m_CurrentClipInfo;

float m_CurrentClipLength;

void Start() { //Get them_Animator, which you attach to the GameObject you intend to animate. m_Animator = gameObject.GetComponent<Animator>(); //Fetch the current Animation clip information for the base layer m_CurrentClipInfo = this.m_Animator.GetCurrentAnimatorClipInfo(0); //Access the current length of the clip m_CurrentClipLength = m_CurrentClipInfo[0].clip.length; //Access the Animation clip name m_ClipName = m_CurrentClipInfo[0].clip.name; }

void OnGUI() { //Output the current Animation name and length to the screen GUI.Label(new Rect(0, 0, 200, 20), "Clip Name : " + m_ClipName); GUI.Label(new Rect(0, 30, 200, 20), "Clip Length : " + m_CurrentClipLength); } }

public void GetCurrentAnimatorClipInfo(int layerIndex, List<AnimatorClipInfo> clips);

Parameters

layerIndex The layer index.
clips The list of AnimatorClipInfo to fill.

Description

Fills clips with the list of all the AnimatorClipInfo in the current state of the given layer.

Did you find this page useful? Please give it a rating: