Version: 2020.1
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GameObjectRecorder.root

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public GameObject root;

Description

The GameObject root of the animated hierarchy. (Read Only)

The root is set by the constructor (See: ctor).

You can bind a property from the root, or any of its children. To bind a property, use one of the following methods: BindComponent, BindComponentsOfType, BindAll, or Bind.

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