You can add the Tilemap Collider 2D component to the TilemapA GameObject that allows you to quickly create 2D levels using tiles and a grid overlay. More info
See in Glossary GameObjectThe fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. A GameObject’s functionality is defined by the Components attached to it. More info
See in Glossary to generate ColliderAn invisible shape that is used to handle physical collisions for an object. A collider doesn’t need to be exactly the same shape as the object’s mesh - a rough approximation is often more efficient and indistinguishable in gameplay. More info
See in Glossary shapes for each TileA simple class that allows a sprite to be rendered on a Tilemap. More info
See in Glossary set in the corresponding Tilemap component. As you add or remove Tiles to or from the Tilemap component, the Tilemap Collider 2D updates the Collider shapes during LateUpdate
.
The Collider shapes generated for each Tile in the Tilemap depend on the desired Collider type set in the Tile Asset.
Collider Type | Function |
---|---|
None | The Tilemap Collider 2D component does not generate any Collider shapes for this Tile. |
SpriteA 2D graphic objects. If you are used to working in 3D, Sprites are essentially just standard textures but there are special techniques for combining and managing sprite textures for efficiency and convenience during development. More info See in Glossary |
The Tilemap Collider 2D component generates a Collider shape based on the Sprite assigned to the Tile. The Collider shape is based on the Custom Physics Shape set for the Sprite. If it has none, then no Collider is generated unless Sprite Outline Generation is selected. |
Grid | The Tilemap Collider 2D component generates a Collider shape based on the shape of the Grid cell, which is determined by the selected Cell Layout of the Grid component. |
Use this Collider in conjunction with the Composite Collider 2D component. To composite the Collider shapes of neighboring Tiles together, add both to the same Tilemap. This smoothes out the corners and edges between the Collider shapes in neighbouring Tiles.
This can also improve the performance for the Tilemap Collider, because fewer individual Collider shapes are involved in a physics update. This reduces the amount of calculations required.
Property | Function |
---|---|
Max Tile Change Count | The maximum number of Tile changes (such as adding/removing Tiles to the Tilemap) to accumulate before doing a full Collider rebuild instead of an incremental rebuild. A high number of accumulated changes can cause the incremental rebuild of the Tilemap Collider 2D to be slower than a full rebuild. Decrease this value to resolve this issue. |
Extrusion Factor | Set the amount (in Unity world space units) to extrude the Collider shape of each Tile. This minimizes the gaps between the Collider shapes of neighboring Tiles and brings them to within the minimum Vertex Distance set in the Composite Collider 2D, which can then compose the Tile Colliders together. This property is grayed out and disabled by default. It is only available when Used by Composite is enabled, and a Composite Collider 2D is attached to the same GameObject. |
MaterialAn asset that defines how a surface should be rendered, by including references to the Textures it uses, tiling information, Color tints and more. The available options for a Material depend on which Shader the Material is using. More info See in Glossary |
A Physics Material that determines properties of collisionsA collision occurs when the physics engine detects that the colliders of two GameObjects make contact or overlap, when at least one has a rigidbody component and is in motion. More info See in Glossary , such as friction and bounce. |
Is Trigger | Select this check box to have the Tilemap Collider 2D behave as a trigger. |
Used by Effector | Select this check box to make the Tilemap Collider 2D be used by an attached Effector 2D. |
Used by Composite | Select this check box to make this Collider be used by an attached Composite Collider 2D. When Used by Composite is enabled, all properties except Offset are no longer available in the Tilemap Collider 2D component. Instead, the properties are controlled by the attached Composite Collider 2D component. |
Offset | The local offset of the Tilemap Collider 2D geometry. |
When you visit any website, it may store or retrieve information on your browser, mostly in the form of cookies. This information might be about you, your preferences or your device and is mostly used to make the site work as you expect it to. The information does not usually directly identify you, but it can give you a more personalized web experience. Because we respect your right to privacy, you can choose not to allow some types of cookies. Click on the different category headings to find out more and change our default settings. However, blocking some types of cookies may impact your experience of the site and the services we are able to offer.
More information
These cookies enable the website to provide enhanced functionality and personalisation. They may be set by us or by third party providers whose services we have added to our pages. If you do not allow these cookies then some or all of these services may not function properly.
These cookies allow us to count visits and traffic sources so we can measure and improve the performance of our site. They help us to know which pages are the most and least popular and see how visitors move around the site. All information these cookies collect is aggregated and therefore anonymous. If you do not allow these cookies we will not know when you have visited our site, and will not be able to monitor its performance.
These cookies may be set through our site by our advertising partners. They may be used by those companies to build a profile of your interests and show you relevant adverts on other sites. They do not store directly personal information, but are based on uniquely identifying your browser and internet device. If you do not allow these cookies, you will experience less targeted advertising. Some 3rd party video providers do not allow video views without targeting cookies. If you are experiencing difficulty viewing a video, you will need to set your cookie preferences for targeting to yes if you wish to view videos from these providers. Unity does not control this.
These cookies are necessary for the website to function and cannot be switched off in our systems. They are usually only set in response to actions made by you which amount to a request for services, such as setting your privacy preferences, logging in or filling in forms. You can set your browser to block or alert you about these cookies, but some parts of the site will not then work. These cookies do not store any personally identifiable information.