Passes use tags to tell how and when they expect to be rendered to the renderingThe process of drawing graphics to the screen (or to a render texture). By default, the main camera in Unity renders its view to the screen. More info
See in Glossary engine.
Tags { "TagName1" = "Value1" "TagName2" = "Value2" }
Specifies TagName1 to have Value1, TagName2 to have Value2. You can have as many tags as you like.
Tags are basically key-value pairs. Inside a Pass tags are used to control which role this pass has in the lighting pipeline (ambient, vertex lit, pixel lit etc.) and some other options. Note that the following tags recognized by Unity must be inside Pass section and not inside SubShaderEach shader in Unity consists of a list of subshaders. When Unity has to display a mesh, it will find the shader to use, and pick the first subshader that runs on the user’s graphics card. More info
See in Glossary!
LightMode tag defines Pass’ role in the lighting pipeline. See render pipeline for details. These tags are rarely used manually; most often shadersA small script that contains the mathematical calculations and algorithms for calculating the Color of each pixel rendered, based on the lighting input and the Material configuration. More info
See in Glossary that need to interact with lighting are written as Surface ShadersUnity’s code generation approach that makes it much easier to write lit shaders than using low level vertex/pixel shader programs. More info
See in Glossary and then all those details are taken care of.
Possible values for LightMode tag are:
A pass can indicate flags that change how rendering pipeline passes data to it. This is done by using PassFlags tag, with a value that is space-separated flag names. Currently the flags supported are:
A pass can indicate that it should only be rendered when some external conditions are met. This is done by using RequireOptions tag, whose value is a string of space separated options. Currently the options supported by Unity are:
SubShaders can be given Tags as well, see SubShader Tags.
When you visit any website, it may store or retrieve information on your browser, mostly in the form of cookies. This information might be about you, your preferences or your device and is mostly used to make the site work as you expect it to. The information does not usually directly identify you, but it can give you a more personalized web experience. Because we respect your right to privacy, you can choose not to allow some types of cookies. Click on the different category headings to find out more and change our default settings. However, blocking some types of cookies may impact your experience of the site and the services we are able to offer.
More information
These cookies enable the website to provide enhanced functionality and personalisation. They may be set by us or by third party providers whose services we have added to our pages. If you do not allow these cookies then some or all of these services may not function properly.
These cookies allow us to count visits and traffic sources so we can measure and improve the performance of our site. They help us to know which pages are the most and least popular and see how visitors move around the site. All information these cookies collect is aggregated and therefore anonymous. If you do not allow these cookies we will not know when you have visited our site, and will not be able to monitor its performance.
These cookies may be set through our site by our advertising partners. They may be used by those companies to build a profile of your interests and show you relevant adverts on other sites. They do not store directly personal information, but are based on uniquely identifying your browser and internet device. If you do not allow these cookies, you will experience less targeted advertising. Some 3rd party video providers do not allow video views without targeting cookies. If you are experiencing difficulty viewing a video, you will need to set your cookie preferences for targeting to yes if you wish to view videos from these providers. Unity does not control this.
These cookies are necessary for the website to function and cannot be switched off in our systems. They are usually only set in response to actions made by you which amount to a request for services, such as setting your privacy preferences, logging in or filling in forms. You can set your browser to block or alert you about these cookies, but some parts of the site will not then work. These cookies do not store any personally identifiable information.