The InspectorA Unity window that displays information about the currently selected GameObject, asset or project settings, allowing you to inspect and edit the values. More info
See in Glossary for the root of a PrefabAn asset type that allows you to store a GameObject complete with components and properties. The prefab acts as a template from which you can create new object instances in the scene. More info
See in Glossary instance has three more controls than a normal GameObjectThe fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. A GameObject’s functionality is defined by the Components attached to it. More info
See in Glossary: Open, Select and Overrides.
The Open button opens the Prefab Asset that the instance is from in Prefab Mode, allowing you to edit the Prefab Asset and thereby change all of its instances. The Select button selects the Prefab Asset that this instance is from in the Project windowA window that shows the contents of your
Assets folder (Project tab) More info
See in Glossary. The Overrides button opens the overrides drop-down window.
The Overrides drop-down window shows all the overrides on the Prefab instance. It also lets you apply overrides from the instance to the Prefab Asset, or revert overrides on the instance back to the values on the Prefab Asset. The Overrides drop-down button only appears for the root Prefab instance, not for Prefabs that are inside other Prefabs.
The Overrides drop-down window allows you to apply or revert prefab overrides individually, or apply or revert all the prefab overrides in one go.
Applying an override modifies the Prefab Asset. This puts the override (which is currently only on your Prefab instance) onto the Asset. This means the Prefab Asset now has that modification, and the Prefab instance no longer has that modification as an override.
Reverting an override modifies the Prefab instance. This essentially discards your override and reverts it back to the state of the Prefab Asset.
The drop-down window shows a list of changes on the instance in the form of modified, added and removed components, and added GameObjects (including other Prefabs).
To inspect an entry, click it. This displays a floating view that shows the change and allows you to revert or apply that change.
For components with modified values, the view displays a side-by-side comparison of the component’s values on the Prefab Asset and the modified component on the Prefab instance. This allows you to compare the original Prefab Asset values with the current overrides, so that you can decide whether you would like to revert or apply those values.
In the example below, the “GermOBlaster” child GameObject exists on both the Prefab Asset and the Prefab instance, however its scale has been increased on the instance. This increase in scale is an instance override, and can be seen as a side-by-side comparison in the Overrides drop-down window.
The Overrides drop-down window also has Revert All and Apply All buttons for reverting or applying all changes at once. If you have Prefabs inside other Prefabs, the Apply All button always applies to the outermost Prefab, which is the one that has the Overrides drop-down button on its root GameObject.
If you select multiple entries at once, the Revert All and Apply All buttons are replaced by Revert Selected and Apply Selected buttons. You can use these to revert or apply multiple overrides at once. Similar to the Apply All button, the Apply Selected button always applies to the outermost Prefab.
You can also revert and apply individual overrides using the context menu in the Inspector, instead of using the Overrides drop-down window.
Overridden properties are shown in bold. They can be reverted or applied via a context menu:
Modified components can be reverted or applied via the cog drop-down button or context menu of the component header:
Added components have a plus badge that overlays the icon. They can be reverted or applied via the cog drop-down button or context menu of the component header:
Removed components have a minus badge that overlays the icon. The removal can be reverted or applied via the cog drop-down button or context menu of the component header. Reverting the removal puts the component back, and applying the removal deletes it from the Prefab Asset as well:
GameObjects (including other Prefabs) that are added as children to a Prefab instance have a plus badge that overlays the icon in the Hierarchy. They can be reverted or applied via the context menu on the object in the Hierarchy:
2018–07–31 Page published
Nested Prefabs and Prefab Variants added in 2018.3