Version: 2019.4
LanguageEnglish
  • C#

Quaternion.FromToRotation

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual

Declaration

public static Quaternion FromToRotation(Vector3 fromDirection, Vector3 toDirection);

Description

Creates a rotation which rotates from fromDirection to toDirection.

Usually you use this to rotate a transform so that one of its axes eg. the y-axis - follows a target direction toDirection in world space.

using UnityEngine;

public class Example : MonoBehaviour { void Start() { // Sets the rotation so that the transform's y-axis goes along the z-axis transform.rotation = Quaternion.FromToRotation(Vector3.up, transform.forward); } }