Version: 2019.4
LanguageEnglish
  • C#
Method group is Obsolete

Profiler.GetTotalUnusedReservedMemory

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Obsolete GetTotalUnusedReservedMemory has been deprecated since it is limited to 4GB. Please use GetTotalUnusedReservedMemoryLong() instead.

Declaration

public static uint GetTotalUnusedReservedMemory();

Description

Returns the amount of reserved but not used system memory.

Unity assumes that the game will use more memory. The value of GetTotalUnusedReservedMemory reports the total amount of memory currently available.