Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.Close
For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.Close
|from||The source point.|
|to||The target point.|
|up||The vector describing the up direction (typically Vector3.up).|
Matrix4x4 The resulting transformation matrix.
Create a "look at" matrix.
Given a source point, a target point, and an up vector, computes a transformation matrix that corresponds to a camera viewing the target from the source, such that the right-hand vector is perpendicular to the up vector.
The resulting matrix corresponds to
Matrix4x4.TRS(from, Quaternion.LookRotation(to-from, up), Vector3.one).
See Also: Matrix4x4.TRS, Quaternion.LookRotation, Camera.worldToCameraMatrix, CommandBuffer.SetViewMatrix.