Version: 2019.4
LanguageEnglish
  • C#

Mathf.PingPong

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual

Declaration

public static float PingPong(float t, float length);

Description

PingPong returns a value that will increment and decrement between the value 0 and length.

PingPong requires the value t to be a self-incrementing value, for example Time.time, and Time.unscaledTime.

using UnityEngine;

public class PingPongExample : MonoBehaviour { Light myLight;

void Start() { myLight = GetComponent<Light>(); }

void Update() { myLight.intensity = Mathf.PingPong(Time.time, 8); } }