Asynchronously tetrahedralize all currently loaded LightProbe positions.
Call this function to asynchronously calculate a Delaunay tetrahedralization of all currently loaded LightProbe positions, and update the LightProbes object with the result. Note that Unity does not raise an event when this asynchronous method completes.
Call this method after you load a Scene with LoadSceneMode.Additive, or unload a Scene with SceneManager.UnloadSceneAsync. Note that updating the tetrahedral tessellation is CPU-intensive. For more information, see Light Probes and Scene loading.
using UnityEngine; using UnityEngine.SceneManagement;
public class TetrahedralizeAsyncExample : MonoBehaviour { void Start() { // Additively load a Scene containing light probes SceneManager.LoadScene("ExampleScene", LoadSceneMode.Additive);
// You should generally only call this function upon receiving a LightProbes.needsRetetrahedralization event. // Force Unity to asynchronously regenerate the tetrahedral tesselation for all loaded Scenes LightProbes.TetrahedralizeAsync(); } }