Version: 2019.4
LanguageEnglish
  • C#

GUI.SelectionGrid

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Declaration

public static int SelectionGrid(Rect position, int selected, string[] texts, int xCount);

Declaration

public static int SelectionGrid(Rect position, int selected, Texture[] images, int xCount);

Declaration

public static int SelectionGrid(Rect position, int selected, GUIContent[] content, int xCount);

Declaration

public static int SelectionGrid(Rect position, int selected, string[] texts, int xCount, GUIStyle style);

Declaration

public static int SelectionGrid(Rect position, int selected, Texture[] images, int xCount, GUIStyle style);

Declaration

public static int SelectionGrid(Rect position, int selected, GUIContent[] contents, int xCount, GUIStyle style);

Parameters

position Rectangle on the screen to use for the grid.
selected The index of the selected grid button.
texts An array of strings to show on the grid buttons.
images An array of textures on the grid buttons.
contents An array of text, image and tooltips for the grid button.
xCount How many elements to fit in the horizontal direction. The controls will be scaled to fit unless the style defines a fixedWidth to use.
style The style to use. If left out, the button style from the current GUISkin is used.

Returns

int The index of the selected button.

Description

Make a grid of buttons.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public int selGridInt = 0; public string[] selStrings = new string[] {"Grid 1", "Grid 2", "Grid 3", "Grid 4"};

void OnGUI() { // use 2 elements in the horizontal direction selGridInt = GUI.SelectionGrid(new Rect(25, 25, 100, 30), selGridInt, selStrings, 2); } }