This version of Unity is unsupported.
Experimental: this API is experimental and might be changed or removed in the future.

RayTracingShader.SetMatrix

Declaration

public void SetMatrix(string name, Matrix4x4 val);

Declaration

public void SetMatrix(int nameID, Matrix4x4 val);

Parameters

name The name of the property being set.
nameID The ID of the property as given by Shader.PropertyToID.
val The matrix to bind the local matrix property to.

Description

Sets the value for a local matrix property of this RayTracingShader.