Version: 2019.4
LanguageEnglish
  • C#

Caching.GetCachedVersions

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public static void GetCachedVersions(string assetBundleName, List<Hash128> outCachedVersions);

Parameters

assetBundleName The AssetBundle name.
outCachedVersions List of all the cached version.

Description

Returns all cached versions of the given AssetBundle.

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Networking;

public class Example : MonoBehaviour { IEnumerator GetCachedVersionExample(string uri) { //Download the bundle UnityWebRequest request = UnityWebRequestAssetBundle.GetAssetBundle(uri); yield return request.SendWebRequest(); AssetBundle bundle = DownloadHandlerAssetBundle.GetContent(request);

//Get all the cached versions List<Hash128> listOfCachedVersions = new List<Hash128>(); Caching.GetCachedVersions(bundle.name, listOfCachedVersions);

//use listOfCachedVersions hashes to perform actions on Caches... } }