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Closepoint0 | The center of the sphere at the start of the capsule. |
point1 | The center of the sphere at the end of the capsule. |
radius | The radius of the capsule. |
results | The buffer to store the results into. |
layerMask | A Layer mask that is used to selectively ignore colliders when casting a capsule. |
queryTriggerInteraction | Specifies whether this query should hit Triggers. |
int The amount of entries written to the buffer.
Check the given capsule against the physics world and return all overlapping colliders in the user-provided buffer.
Same as Physics.OverlapCapsule but does not allocate anything on the managed heap.