Version: 2019.3
LanguageEnglish
  • C#

ParticleSystem.SetTrails

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public void SetTrails(ParticleSystem.Trails trailData);

Parameters

TrailsThe Trails to apply to the Particle System.

Description

Use this method with the results of an earlier call to ParticleSystem.GetTrails, in order to restore the Particle System to the state stored in the Trails object.

To fully restore a Particle System to a previous state, use this method along with ParticleSystem.SetParticles and ParticleSystem.SetPlaybackState.

See Also: GetTrails, SetParticles, SetPlaybackState.