Version: 2019.3
LanguageEnglish
  • C#

ObjectFactory.CreateGameObject

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static GameObject CreateGameObject(string name, params Type[] types);
public static GameObject CreateGameObject(SceneManagement.Scene scene, HideFlags hideFlags, string name, params Type[] types);

Parameters

nameName of the GameObject.
typesThe optional types to add to the GameObject when created.
sceneScene where the GameObject should be created.
hideFlagsHideFlags to assign to the GameObject.

Returns

GameObject Returns the GameObject that was created.

Description

Creates a new GameObject.

using UnityEngine;
using UnityEditor;

public class CreateComponentExample { [MenuItem("ObjectFactoryExample/Create Camera GameObject")] public void CreateCameraEditor() { Selection.activeGameObject = ObjectFactory.CreateGameObject("Camera", typeof(Camera)); } }