Version: 2019.3
LanguageEnglish
  • C#

EditorGUILayout.Vector2Field

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static Vector2 Vector2Field(string label, Vector2 value, params GUILayoutOption[] options);
public static Vector2 Vector2Field(GUIContent label, Vector2 value, params GUILayoutOption[] options);

Parameters

labelLabel to display above the field.
valueThe value to edit.
optionsAn optional list of layout options that specify extra layout properties. Any values passed in here will override settings defined by the style.

Returns

Vector2 The value entered by the user.

Description

Make an X & Y field for entering a Vector2.


Measure the distance between 2 points.

using UnityEditor;
using UnityEngine;

public class EditorGUILayoutVector2Field : UnityEditor.EditorWindow { float distance = 0f; Vector3 p1; Vector3 p2;

[MenuItem("Examples/Measure Distance")] static void Init() { EditorGUILayoutVector2Field window = (EditorGUILayoutVector2Field)EditorWindow.GetWindow(typeof(EditorGUILayoutVector2Field), true, "My Empty Window"); window.Show(); }

void OnGUI() { p1 = EditorGUILayout.Vector2Field("Point 1:", p1); p2 = EditorGUILayout.Vector2Field("Point 2:", p2); EditorGUILayout.LabelField("Distance:", distance.ToString()); if (GUILayout.Button("Close")) this.Close(); }

void OnInspectorUpdate() { distance = Vector2.Distance(p1, p2); this.Repaint(); } }