Version: 2019.3
LanguageEnglish
  • C#

EditorGUILayout.IntSlider

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static int IntSlider(int value, int leftValue, int rightValue, params GUILayoutOption[] options);
public static int IntSlider(string label, int value, int leftValue, int rightValue, params GUILayoutOption[] options);
public static int IntSlider(GUIContent label, int value, int leftValue, int rightValue, params GUILayoutOption[] options);

Parameters

labelOptional label in front of the slider.
valueThe value the slider shows. This determines the position of the draggable thumb.
leftValueThe value at the left end of the slider.
rightValueThe value at the right end of the slider.
optionsAn optional list of layout options that specify extra layout properties. Any values passed in here will override settings defined by the style.
See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.

Returns

int The value that has been set by the user.

Description

Make a slider the user can drag to change an integer value between a min and a max.


Create a grid of cloned Objects.

using UnityEditor;
using UnityEngine;

// Simple editor script that lets you clone your object in a grid

public class IntSliderExample : EditorWindow { int cloneTimesX = 1; int cloneTimesY = 1; int cloneTimesZ = 1; int spacing = 2;

[MenuItem("Examples/Editor GUILayout IntSlider usage")] static void Init() { EditorWindow window = GetWindow(typeof(IntSliderExample)); window.Show(); }

void OnGUI() { cloneTimesX = EditorGUILayout.IntSlider(cloneTimesX, 1, 10); cloneTimesY = EditorGUILayout.IntSlider(cloneTimesY, 1, 10); cloneTimesZ = EditorGUILayout.IntSlider(cloneTimesZ, 1, 10);

if (GUILayout.Button("Duplicate object")) CloneSelected(); }

void CloneSelected() { if (!Selection.activeGameObject) { Debug.LogError("Select a GameObject first"); return; }

for (int i = 0; i < cloneTimesX; i++) for (int j = 0; j < cloneTimesY; j++) for (int k = 0; k < cloneTimesZ; k++) Instantiate(Selection.activeGameObject, new Vector3(i, j, k) * spacing, Selection.activeGameObject.transform.rotation); } }

public static void IntSlider(SerializedProperty property, int leftValue, int rightValue, params GUILayoutOption[] options);
public static void IntSlider(SerializedProperty property, int leftValue, int rightValue, string label, params GUILayoutOption[] options);
public static void IntSlider(SerializedProperty property, int leftValue, int rightValue, GUIContent label, params GUILayoutOption[] options);

Parameters

labelOptional label in front of the slider.
propertyThe value the slider shows. This determines the position of the draggable thumb.
leftValueThe value at the left end of the slider.
rightValueThe value at the right end of the slider.
optionsAn optional list of layout options that specify extra layout properties. Any values passed in here will override settings defined by the style.
See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.

Description

Make a slider the user can drag to change an integer value between a min and a max.