Version: 2019.3
LanguageEnglish
  • C#

EditorGUI.LabelField

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static void LabelField(Rect position, string label, GUIStyle style = EditorStyles.label);
public static void LabelField(Rect position, GUIContent label, GUIStyle style = EditorStyles.label);
public static void LabelField(Rect position, string label, string label2, GUIStyle style = EditorStyles.label);
public static void LabelField(Rect position, GUIContent label, GUIContent label2, GUIStyle style = EditorStyles.label);

Parameters

positionRectangle on the screen to use for the label field.
labelLabel in front of the label field.
label2The label to show to the right.
styleStyle information (color, etc) for displaying the label.

Description

Makes a label field. (Useful for showing read-only info.)


Shows a label in an editor window with the seconds since the editor started.

// Shows a label in the editor with the seconds since the editor started

using UnityEditor; using UnityEngine; using System.Collections;

//Select the dependencies of the found GameObject public class EditorGUIObjectField : EditorWindow { [MenuItem("Examples/EditorGUI Label Usage")] static void Init() { UnityEditor.EditorWindow window = GetWindow(typeof(EditorGUIObjectField)); window.Show(); }

void OnGUI() { EditorGUI.LabelField(new Rect(3, 3, position.width, 20), "Time since start: ", EditorApplication.timeSinceStartup.ToString()); this.Repaint(); } }