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CloseThe language the user's operating system is running in.
You can use this to automatically pick a localization for your content based on the user's system language. Use Application.systemLanguage to find the value of this setting.
using UnityEngine;
public class Example : MonoBehaviour { void Start() { //This checks if your computer's operating system is in the French language if (Application.systemLanguage == SystemLanguage.French) { //Outputs into console that the system is French Debug.Log("This system is in French. "); } //Otherwise, if the system is English, output the message in the console else if (Application.systemLanguage == SystemLanguage.English) { Debug.Log("This system is in English. "); } } }
using UnityEngine;
public class Example : MonoBehaviour { void Start() { //This outputs what language your system is in Debug.Log("This system is in " + Application.systemLanguage); } }