Version: 2019.2
LanguageEnglish
  • C#

Vector2.operator -

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static Vector2 operator -(Vector2 a, Vector2 b);

Description

Subtracts one vector from another.

Subtracts each component of b from a.

using UnityEngine;

public class Example : MonoBehaviour { void Start() { // prints (-2.0,0.0) print(new Vector2(1, 2) - new Vector2(3, 2)); } }

public static Vector2 operator -(Vector2 a);

Description

Negates a vector.

Each component in the result is negated.

using UnityEngine;

public class Example : MonoBehaviour { void Start() { // prints (-1.0,-2.0) print(-new Vector2(1, 2)); } }