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CloseInclude the GameObject when precomputing lighting data.
For more information on precomputed lighting, see the documentation on the Lighting system.
void StaticEditorFlagsExample(){ // Create a GameObject var go = new GameObject("Example"); // Set the GameObject's StaticEditorFlags var flags = StaticEditorFlags.ContributeGI; GameObjectUtility.SetStaticEditorFlags(go,flags); }