Version: 2019.2
LanguageEnglish
  • C#

RaycastHit2D.rigidbody

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public Rigidbody2D rigidbody;

Description

The Rigidbody2D attached to the object that was hit.

using UnityEngine;

public class Example : MonoBehaviour { // Apply a force to a clicked rigidbody2D object.

// The force applied to an object when hit. float hitForce;

void Update() { //If the left mouse button is clicked. if (Input.GetMouseButtonDown(0)) { //Get the mouse position on the screen and send a raycast into the game world from that position. Vector2 worldPoint = Camera.main.ScreenToWorldPoint(Input.mousePosition);

RaycastHit2D hit = Physics2D.Raycast(worldPoint, Vector2.zero);

if (hit.rigidbody != null) { hit.rigidbody.AddForce(Vector2.one * hitForce); } } } }

See Also: Rigidbody2D class.