Version: 2019.2
LanguageEnglish
  • C#

Random.Range

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static float Range(float min, float max);

Description

Return a random float number between min [inclusive] and max [inclusive] (Read Only).

Note max is inclusive. Random.Range(0.0f, 1.0f) can return 1.0 as the value. The Random.Range distribution is uniform. Range is a Random Number Generator.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public GameObject prefab;

// Instantiate the Prefab somewhere between -10.0 and 10.0 on the x-z plane void Start() { Vector3 position = new Vector3(Random.Range(-10.0f, 10.0f), 0, Random.Range(-10.0f, 10.0f)); Instantiate(prefab, position, Quaternion.identity); } }

public static int Range(int min, int max);

Description

Return a random integer number between min [inclusive] and max [exclusive] (Read Only).

Note max is exclusive. Random.Range(0, 10) can return a value between 0 and 9. Return min if max equals min. The Random.Range distribution is uniform. Range is a Random Number Generator.

using UnityEngine;
using UnityEngine.SceneManagement;

public class ExampleClass : MonoBehaviour { // Loads a random level from the level list

void Start() { SceneManager.LoadScene(Random.Range(0, SceneManager.sceneCount)); } }