Version: 2019.2
LanguageEnglish
  • C#

Profiler.BeginThreadProfiling

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static void BeginThreadProfiling(string threadGroupName, string threadName);

Parameters

threadGroupNameThe name of the thread group to which the thread belongs.
threadNameThe name of the thread.

Description

Enables profiling on the thread from which you call this method.

Makes the thread show up with its registered name in the Profiler Timeline View, showing the duration of each sample on the thread. Samples which cross frame boundaries are sliced and might contribute time to multiple frames.

Note: Calling this method on an internal Unity thread (such as main thread, render thread or job system threads) has no effect.

using UnityEngine;
using UnityEngine.Profiling;
using System.Threading;

public class ExampleClass : MonoBehaviour { CustomSampler sampler; void Start() { sampler = CustomSampler.Create("MyCustomSampler"); var thread = new Thread(MyThreadFunc) { IsBackground = true }; thread.Start(); }

void MyThreadFunc() { Profiler.BeginThreadProfiling("My threads", "My thread 1"); // Now samples will show up in the profiler timeline view for (int i = 0; i < 10; i++) { sampler.Begin(); // ... sampler.End(); }

// Unregister the thread before exit Profiler.EndThreadProfiling(); } }

Note: Profiler.EndThreadProfiling should always be called before thread destruction to free internal resources.

See Also: Profiler.EndThreadProfiling, CustomSampler.