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Closedata | Pointer to the data to hash. |
dataSize | The number of bytes to hash. |
hash1 | A pointer to store the low 64 bits of the computed hash. |
hash2 | A pointer to store the high 64 bits of the computed hash. |
hash | A pointer to the Hash128 to updated with the computed hash. |
Compute a 128 bit hash based on a data.
using UnityEngine;
public class HashUtilitiesSample { public void ComputeHash128_ToULong() { unsafe { ulong* message = stackalloc ulong[2]; message[0] = 0x73BC2A67F; message[1] = 0x54B1A5C2C;
ulong h1 = 0; ulong h2 = 0;
HashUnsafeUtilities.ComputeHash128(message, sizeof(ulong) * 2, &h1, &h2); } }
public void ComputeHash128_ToHash128() { unsafe { ulong* message = stackalloc ulong[2]; message[0] = 0x73BC2A67F; message[1] = 0x54B1A5C2C;
Hash128 hash = new Hash128();
HashUnsafeUtilities.ComputeHash128(message, sizeof(ulong) * 2, &hash); } } }