Version: 2019.2
LanguageEnglish
  • C#

EditorGUI.PasswordField

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static string PasswordField(Rect position, string password, GUIStyle style = EditorStyles.textField);
public static string PasswordField(Rect position, string label, string password, GUIStyle style = EditorStyles.textField);
public static string PasswordField(Rect position, GUIContent label, string password, GUIStyle style = EditorStyles.textField);

Parameters

positionRectangle on the screen to use for the password field.
labelOptional label to display in front of the password field.
passwordThe password to edit.
styleOptional GUIStyle.

Returns

string The password entered by the user.

Description

Makes a text field where the user can enter a password.

This works just like GUI.PasswordField, but correctly responds to select all, etc. in the editor, and it can have an optional label in front.


Password Field in an Editor Window.

using UnityEngine;
using UnityEditor;

// Editor Script that creates a password field and lets you visualize what have you // typed in a label.

class EditorGUIPasswordField : EditorWindow { string text = "Some text here";

[MenuItem("Examples/Editor Password field usage")] static void Init() { EditorWindow window = GetWindow<EditorGUIPasswordField>(); window.Show(); }

void OnGUI() { text = EditorGUI.PasswordField( new Rect(3, 3, position.width - 6, 20), "Type Something:", text);

EditorGUI.LabelField( new Rect(3, 25, position.width - 5, 20), "Written Text:", text); } }