A conflict occurs when another team member makes changes to an Asset that you have also changed, and you try to update your Project with those changes. Collaborate automatically attempts to merge files and informs you if the attempt fails due to a conflict. For text files, Collaborate merges files using the currently configured merge tool. For ScenesA Scene contains the environments and menus of your game. Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. More info
See in Glossary and other files using the YAML format, Collaborate uses Unity’s Smart Merge tool to perform the merge.
You can reduce the occurrence of conflicts by publishing small changes often, and communicating with your teammates. The In-Progress feature can help you reduce conflicts on scenes and prefabsAn asset type that allows you to store a GameObject complete with components and properties. The prefab acts as a template from which you can create new object instances in the scene. More info
See in Glossary. For more information, see In-Progress edit notifications.
You can set your external merge tool in the preference settings of the Unity Editor:
The following merge tools work well with Collaborate:
You might experience issues using other external merge tools.
After merging files, if there are any Assets with conflicts, Unity displays a red warning icon on the Collab button in the Editor toolbarA row of buttons and basic controls at the top of the Unity Editor that allows you to interact with the Editor in various ways (e.g. scaling, translation). More info
See in Glossary. To view a list of Assets with conflicts, click the Collab button.
When you hover over an Asset in the list, the conflicts dialog shows four actions for each Asset with a conflict. You can:
To view a conflict, hover over the conflicted file and click the eye icon.
Note: You can view changes of prefabs, scriptsA piece of code that allows you to create your own Components, trigger game events, modify Component properties over time and respond to user input in any way you like. More info
See in Glossary, and all binary files; however you cannot view changes to image files such as .pngs.
You can use an external merge tool to resolve conflicts on prefabs, scripts, and other text-based files. To resolve the conflict using an external merge tool, click the double-up arrow.
To replace the version of the Asset in the cloud with your version of the Asset, click the single up arrow.
To discard your version of the Asset and apply the version in the cloud to your local project, click the down arrow.
• 2017–05–16 Page amended with no editorial review