Unity Collaborate is part of Unity Teams. Unity Teams enables small teams to save, share, and sync a Unity Project in a cloud-hosted environment. Using Collaborate allows your entire team to contribute to a Project, regardless of location or role. For more information on Unity Teams, see the Teams page on the Unity3d website.
Collaborate allows you to publish your projects to the cloud for storage. Collaborate maintains a history of the versions of the Project that publish, allowing you to restore individual files or your entire Project to an earlier state.
You can add team members to your Projects; allowing you and team members to work together. Collaborate continuously monitors changes that are made by each team member and displays a badge on the files that they have changed, but not published yet.
You can view the changes. You can then choose to revert the changes on your file or publish them and handle any merge conflicts that might occur.
Collaborate is designed to support multi-disciplinary teams (that is, teams with a diverse mix of developers, artists, audio experts and other specialists) that work together on projects.
To enable Collaborate, select Window > General > Services from the Editor’s top menu to open the Services Window, then toggle the Collaborate service on.
To launch Collaborate while you’re working, click the Collab button that appears in the top nav bar of the Unity Editor.
You can acquire Collaborate as a package for Unity versions 2018.3 or higher.
Collaborate version 1.2.18 is verified and packaged with the Unity engine. You may use the Package Manger to change Collaborate versions in your Project, by following these steps:
Note: When using the Unity Collaborate package, you still must enable the service through the Services window to properly link your Project to the service.
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