Event that is raised when a PlayableDirector component has paused.
Add an event handler, to this event, to receive a notification when a PlayableDirector is paused. The handler also receives the PlayableDirector that is paused.
When using PlayableBehaviour, this event is raised before PlayableBehaviour.OnBehaviourPause.
using UnityEngine; using UnityEngine.Playables;
public class PlayableDirectorCallbackExample : MonoBehaviour { public PlayableDirector director;
void OnEnable() { director.paused += OnPlayableDirectorPaused; }
void OnPlayableDirectorPaused(PlayableDirector aDirector) { if (director == aDirector) Debug.Log("PlayableDirector named " + aDirector.name + " is now paused."); }
void OnDisable() { director.paused -= OnPlayableDirectorPaused; } }
See Also: PlayableDirector.played, PlayableDirector.stopped.
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