Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.Close
For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.Close
|forward||The forward vector of the interaction source, if the function returns true.|
|node||Specifies which part of the controller to query for its forward vector.|
bool This method returns true when the rotation is valid and the Vector3 passed in was filled out correctly, and false if otherwise.
Gets the forward vector of the interaction source, assuming rotation is valid.