Version: 2018.4
LanguageEnglish
  • C#

Screen.resolutions

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static Resolution[] resolutions;

Description

All full-screen resolutions supported by the monitor (Read Only).

Unity returns the resolutions the monitor supports and sorts them by width and then by ascending resolution. The Screen.resolutions always contain Resolution.refreshRate at 60 Hz (60 fps). Setting QualitySettings.vSyncCount to zero will allow the game to run as fast as possible. Normally one is used.

Note: The array will always be empty on Android devices since the resolution is variable (within reason) and so there is no restricted set of resolutions to choose from.

using UnityEngine;

public class ExampleScript : MonoBehaviour { void Start() { Resolution[] resolutions = Screen.resolutions;

// Print the resolutions foreach (var res in resolutions) { Debug.Log(res.width + "x" + res.height + " : " + res.refreshRate); } } }

See Also: Resolution structure, SetResolution.