Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.Close
For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.Close
The rotation of the rigidbody.
Rigidbody.rotation allows you to get and set the rotation of a Rigidbody using the physics engine. If you change the rotation of a Rigidbody using Rigidbody.rotation, the transform will be updated after the next physics simulation step. This is faster than updating the rotation using Transform.rotation, as the latter will cause all attached Colliders to recalculate their rotation relative to the Rigidbody.
If you want to continuously rotate a rigidbody use MoveRotation instead, which takes interpolation into account.
Note: rotation is world-space.