Version: 2018.4
LanguageEnglish
  • C#

Profiler.enableBinaryLog

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static bool enableBinaryLog;

Description

Enables the logging of profiling data to a file.

When enabled, the Unity player saves profiling data to the file specified in the Profiler.logFile file. The player automatically assigns the file extension, “.raw” to this log file. You can load this file in the Unity Editor using the Profiler window to view the data.

You must also set Profiler.enabled to true.

using UnityEngine;
using System.Collections;
using UnityEngine.Profiling;

public class ExampleClass : MonoBehaviour { void Start() { Profiler.logFile = "mylog"; //Also supports passing "myLog.raw" Profiler.enableBinaryLog = true; Profiler.enabled = true; } }