This version of Unity is unsupported.

Physics.IgnoreCollision

Declaration

public static void IgnoreCollision(Collider collider1, Collider collider2, bool ignore = true);

Parameters

collider1 Starting point of the collider.
collider2 End point of the collider.
ignore Ignore collision.

Description

Makes the collision detection system ignore all collisions between collider1 and collider2.

This is useful, say, for preventing projectiles from colliding with the object that fires them.

Note that IgnoreCollision will reset the trigger state of affected colliders, so you might

If ignore is false, collisions can occur. Set ignore to true to ignore collisions.

1) It is not persistent. This means ignore collision state will not be stored in the editor when saving a Scene.
2) You can only apply the ignore collision to colliders in active game objects.

See Also: Physics.IgnoreLayerCollision.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public Transform bulletPrefab;

void Start() { Transform bullet = Instantiate(bulletPrefab) as Transform; Physics.IgnoreCollision(bullet.GetComponent<Collider>(), GetComponent<Collider>()); } }