Version: 2018.4
LanguageEnglish
  • C#

NetworkServer.Spawn

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Obsolete The high level API classes are deprecated and will be removed in the future.

Declaration

public static void Spawn(GameObject obj);

Parameters

obj Game object with NetworkIdentity to spawn.

Description

Spawn the given game object on all clients which are ready.

This will cause a new object to be instantiated from the registered Prefab, or from a custom spawn function.

//Attach this script to the GameObject you would like to be spawned.
//Attach a NetworkIdentity component to your GameObject. Click and drag the GameObject into the Assets directory so that it becomes a Prefab.
//The GameObject you assign in the Inspector spawns when the Client connects. To spawn a Prefab GameObject, use Instantiate first before spawning the GameObject.

using UnityEngine; using UnityEngine.Networking;

public class Example : NetworkBehaviour { //Assign the Prefab in the Inspector public GameObject m_MyGameObject; GameObject m_MyInstantiated;

void Start() { //Instantiate the Prefab m_MyInstantiated = Instantiate(m_MyGameObject); //Spawn the GameObject you assign in the Inspector NetworkServer.Spawn(m_MyInstantiated); } }