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Closemsg | Message structure. |
msgType | Message type. |
void Success if message is sent.
Send a message structure with the given type number to only clients which are ready.
See Networking.NetworkClient.Ready.
using UnityEngine; using UnityEngine.Networking;
public class ReadyMsgTypes { public static short MSG_LOGIN_RESPONSE = 1000; public static short MSG_SCORE = 1005; };
public class ReadyScoreMessage : MessageBase { public int score; public Vector3 scorePos; }
class GameServer { public GameObject gameObject;
void SendScore(int score, Vector3 scorePos) { ReadyScoreMessage msg = new ReadyScoreMessage(); msg.score = score; msg.scorePos = scorePos;
NetworkServer.SendToReady(gameObject, ReadyMsgTypes.MSG_SCORE, msg); } }