Version: 2018.4
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GameObject.FindGameObjectsWithTag

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Declaration

public static GameObject[] FindGameObjectsWithTag(string tag);

Parameters

tag The name of the tag to search GameObjects for.

Description

Returns a list of active GameObjects tagged tag. Returns empty array if no GameObject was found.

Tags must be declared in the tag manager before using them. A UnityException will be thrown if the tag does not exist or an empty string or null is passed as the tag.

// Instantiates respawnPrefab at the location
// of all game objects tagged "Respawn".

using UnityEngine; using System.Collections;

public class ExampleClass : MonoBehaviour { public GameObject respawnPrefab; public GameObject[] respawns; void Start() { if (respawns == null) respawns = GameObject.FindGameObjectsWithTag("Respawn");

foreach (GameObject respawn in respawns) { Instantiate(respawnPrefab, respawn.transform.position, respawn.transform.rotation); } } }

Another example:

// Find the name of the closest enemy

using UnityEngine; using System.Collections;

public class ExampleClass : MonoBehaviour { public GameObject FindClosestEnemy() { GameObject[] gos; gos = GameObject.FindGameObjectsWithTag("Enemy"); GameObject closest = null; float distance = Mathf.Infinity; Vector3 position = transform.position; foreach (GameObject go in gos) { Vector3 diff = go.transform.position - position; float curDistance = diff.sqrMagnitude; if (curDistance < distance) { closest = go; distance = curDistance; } } return closest; } }

Another example, testing for empty array:

using UnityEngine;

// Search for game objects with a tag that is not used

public class Example : MonoBehaviour { void Start() { GameObject[] gameObjects; gameObjects = GameObject.FindGameObjectsWithTag("Enemy");

if (gameObjects.Length == 0) { Debug.Log("No game objects are tagged with 'Enemy'"); } } }