Version: 2018.4
LanguageEnglish
  • C#
Experimental: this API is experimental and might be changed or removed in the future.

ScriptableRenderContext.DrawRenderers

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public void DrawRenderers(Experimental.Rendering.FilterResults renderers, ref Experimental.Rendering.DrawRendererSettings drawSettings, Experimental.Rendering.FilterRenderersSettings filterSettings);

Declaration

public void DrawRenderers(Experimental.Rendering.FilterResults renderers, ref Experimental.Rendering.DrawRendererSettings drawSettings, Experimental.Rendering.FilterRenderersSettings filterSettings, List<RenderStateMapping> stateMap);

Parameters

stateBlock Specifies parts of the render state to override.
stateMap Specifies parts of the render state to override for specific render types.
renderers Specifies which set of visible objects to draw.
drawSettings Specifies how to draw the objects.
filterSettings Specifies how the renderers should be further filtered.

Description

Draw subset of visible objects.

If a state block is supplied, the render state will be overridden for all objects drawn during the function call. If a state map is supplied the render state will be overridden for objects where the RenderType of the sub-shader matches a value in the map. If multiple mappings match the first is used. A mapping with renderType set to null will match everything.

See Also: CullResults, FilterResults, DrawRendererSettings, FilterRenderersSettings, RenderStateBlock, RenderStateMapping.