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Closegraph | The PlayableGraph object that will own the AnimationScriptPlayable. |
job | The IAnimationJob to execute when processing the playable. |
inputCount | The number of inputs on the playable. |
AnimationScriptPlayable A new AnimationScriptPlayable linked to the PlayableGraph.
Creates an AnimationScriptPlayable in the PlayableGraph.
This playable contains a job implementing an IAnimationJob. This interface defines two methods that will be called while processing the PlayableGraph.
Here is an example of how to create an AnimationScriptPlayable with a simple IAnimationJob:
using UnityEngine; using UnityEngine.Playables; using UnityEngine.Animations;
using UnityEngine.Experimental.Animations;
public struct AnimationJob : IAnimationJob { public int userData;
public void ProcessRootMotion(AnimationStream stream) { // This method is called during the root motion process pass. }
public void ProcessAnimation(AnimationStream stream) { // This method is called during the animation process pass. Debug.Log(string.Format("Value of the userData: {0}", userData)); } }
[RequireComponent(typeof(Animator))] public class AnimationScriptExample : MonoBehaviour { PlayableGraph m_Graph; AnimationScriptPlayable m_AnimationScriptPlayable;
void OnEnable() { m_Graph = PlayableGraph.Create("AnimationScriptExample"); var output = AnimationPlayableOutput.Create(m_Graph, "ouput", GetComponent<Animator>());
var animationJob = new AnimationJob(); m_AnimationScriptPlayable = AnimationScriptPlayable.Create(m_Graph, animationJob);
output.SetSourcePlayable(m_AnimationScriptPlayable); m_Graph.Play(); }
void Update() { var animationJob = m_AnimationScriptPlayable.GetJobData<AnimationJob>(); ++animationJob.userData; m_AnimationScriptPlayable.SetJobData(animationJob); }
void OnDisable() { m_Graph.Destroy(); } }
See Also: IAnimationJob, AnimatorJobExtensions.