This version of Unity is unsupported.
Removed in version 2018.4.36

BitStream.Serialize

Obsolete The legacy networking system has been removed in Unity 2018.2. Use Unity Multiplayer and NetworkIdentity instead.

Declaration

public void Serialize(ref bool value);
Obsolete The legacy networking system has been removed in Unity 2018.2. Use Unity Multiplayer and NetworkIdentity instead.

Declaration

public void Serialize(ref char value);
Obsolete The legacy networking system has been removed in Unity 2018.2. Use Unity Multiplayer and NetworkIdentity instead.

Declaration

public void Serialize(ref short value);
Obsolete The legacy networking system has been removed in Unity 2018.2. Use Unity Multiplayer and NetworkIdentity instead.

Declaration

public void Serialize(ref int value);
Obsolete The legacy networking system has been removed in Unity 2018.2. Use Unity Multiplayer and NetworkIdentity instead.

Declaration

public void Serialize(ref float value);
Obsolete The legacy networking system has been removed in Unity 2018.2. Use Unity Multiplayer and NetworkIdentity instead.

Declaration

public void Serialize(ref Vector3 value);
Obsolete The legacy networking system has been removed in Unity 2018.2. Use Unity Multiplayer and NetworkIdentity instead.

Declaration

public void Serialize(ref Quaternion value);
Obsolete The legacy networking system has been removed in Unity 2018.2. Use Unity Multiplayer and NetworkIdentity instead.

Declaration

public void Serialize(ref float value, float maxDelta);
Obsolete The legacy networking system has been removed in Unity 2018.2. Use Unity Multiplayer and NetworkIdentity instead.

Declaration

public void Serialize(ref Quaternion value, float maxDelta);
Obsolete The legacy networking system has been removed in Unity 2018.2. Use Unity Multiplayer and NetworkIdentity instead.

Declaration

public void Serialize(ref Vector3 value, float maxDelta);
Obsolete The legacy networking system has been removed in Unity 2018.2. Use Unity Multiplayer and NetworkIdentity instead.

Declaration

public void Serialize(ref NetworkPlayer value);
Obsolete The legacy networking system has been removed in Unity 2018.2. Use Unity Multiplayer and NetworkIdentity instead.

Declaration

public void Serialize(ref NetworkViewID viewID);

Description

Serializes different types of variables.

Supported types are: bool, char, short, int, float, Quaternion, Vector3 and NetworkPlayer.

Note that Serialize(char) serializes one byte, so it will only work properly for characters in 0..255 range.