Version: 2018.3 (switch to 2019.1)
LanguageEnglish
  • C#

Texture.SetGlobalAnisotropicFilteringLimits

public static void SetGlobalAnisotropicFilteringLimits(int forcedMin, int globalMax);

Description

Sets Anisotropic limits.

ForcedMin value controls the minimal anisotropy level set when Anisotropy is forced. globalMax value controls the max possible anisotropy level. set any to -1 to use default values.

Did you find this page useful? Please give it a rating: