Version: 2018.3 (switch to 2019.1)
LanguageEnglish
  • C#

Texture.SetGlobalAnisotropicFilteringLimits

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static void SetGlobalAnisotropicFilteringLimits(int forcedMin, int globalMax);

Description

Sets Anisotropic limits.

ForcedMin value controls the minimal anisotropy level set when Anisotropy is forced. globalMax value controls the max possible anisotropy level. set any to -1 to use default values.

Did you find this page useful? Please give it a rating: