Version: 2018.3 (switch to 2019.1)
LanguageEnglish
  • C#

Texture.currentTextureMemory

public static ulong currentTextureMemory;

Description

The amount of memory currently being used by textures.

Provides a snapshot of the amount of memory used while the mipmap streaming and budget are applied. The amount of memory used trends toward targetTextureMemory as the texture mipmaps are loaded or unloaded. See Also: targetTextureMemory.

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