superSize | Factor by which to increase resolution. |
stereoCaptureMode | Specifies the eye texture to capture when stereo rendering is enabled. |
Captures a screenshot of the game view into a Texture2D object.
When superSize
parameter is larger than 1, a larger resolution screenshot will be
produced. For example, passing 4 will make the screenshot be 4x4 larger than it normally
would. This is useful to produce screenshots for printing.
To get a reliable output from this method you must make sure it is called once the frame rendering has ended, and not during the rendering process. A simple way of ensuring this is to call it from a coroutine that yields on WaitForEndOfFrame. If you call this method during the rendering process you will get unpredictable and undefined results.
using UnityEngine; using System.Collections;
public class ScreenShotter : MonoBehaviour { IEnumerator RecordFrame() { yield return new WaitForEndOfFrame(); var texture = ScreenCapture.CaptureScreenshotAsTexture(); // do something with texture
// cleanup Object.Destroy(texture); }
public void LateUpdate() { StartCoroutine(RecordFrame()); } }
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