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GUILayout.BeginHorizontal

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public static void BeginHorizontal(params GUILayoutOption[] options);
public static void BeginHorizontal(GUIStyle style, params GUILayoutOption[] options);
public static void BeginHorizontal(string text, GUIStyle style, params GUILayoutOption[] options);
public static void BeginHorizontal(Texture image, GUIStyle style, params GUILayoutOption[] options);
public static void BeginHorizontal(GUIContent content, GUIStyle style, params GUILayoutOption[] options);

Parameters

textText to display on group.
image Texture to display on group.
contentText, image, and tooltip for this group.
styleThe style to use for background image and padding values. If left out, the background is transparent.
optionsAn optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.
See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.

Description

Begin a Horizontal control group.

All controls rendered inside this element will be placed horizontally next to each other. The group must be closed with a call to EndHorizontal.


Horizontal Layout.

using UnityEngine;

public class ExampleScript : MonoBehaviour { void OnGUI() { // Starts a horizontal group GUILayout.BeginHorizontal("box");

GUILayout.Button("I'm the first button"); GUILayout.Button("I'm to the right");

GUILayout.EndHorizontal(); } }

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