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GUILayout.Button

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public static bool Button(Texture image, params GUILayoutOption[] options);
public static bool Button(string text, params GUILayoutOption[] options);
public static bool Button(GUIContent content, params GUILayoutOption[] options);
public static bool Button(Texture image, GUIStyle style, params GUILayoutOption[] options);
public static bool Button(string text, GUIStyle style, params GUILayoutOption[] options);
public static bool Button(GUIContent content, GUIStyle style, params GUILayoutOption[] options);

Parameters

textText to display on the button.
image Texture to display on the button.
contentText, image and tooltip for this button.
styleThe style to use. If left out, the button style from the current GUISkin is used.
optionsAn optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.
See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.

Returns

bool true when the users clicks the button.

Description

Make a single press button.

Create a Button that can be pressed and released as a normal button. When this Button is released the Button returns the expected true value. If the mouse is moved off the button it is not clicked.


Buttons in the Game View.

using UnityEngine;

public class ExampleScript : MonoBehaviour { // Draws a button with an image and a button with text Texture tex;

void OnGUI() { if (!tex) { Debug.LogError("No texture found, please assign a texture on the inspector"); }

if (GUILayout.Button(tex)) { Debug.Log("Clicked the image"); } if (GUILayout.Button("I am a regular Automatic Layout Button")) { Debug.Log("Clicked Button"); } } }

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