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EditorPrefs.GetFloat

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public static float GetFloat(string key);
public static float GetFloat(string key, float defaultValue = 0.0F);

Parameters

keyName of key to read float from.
defaultValueFloat value to return if the key is not in the storage.

Returns

float The float value stored in the preference file or the defaultValue id the requested float does not exist.

Description

Returns the float value corresponding to key if it exists in the preference file.

If GetFloat does not exist in the Preference file the defaultValue will be returned.

// Simple script that allows a float value to be editted
// in a slider. The start value is selected from the Editor Preferences.

using UnityEngine; using UnityEditor; using System;

public class SetFloatExample : EditorWindow { static float floatValue = 0.0f;

[MenuItem("Examples/Preferences SetFloat Example")] static void Init() { Rect r = new Rect(10, 10, 200, 100); SetFloatExample window = (SetFloatExample)EditorWindow.GetWindowWithRect(typeof(SetFloatExample), r); window.Show(); }

void Awake() { floatValue = EditorPrefs.GetFloat("FloatExample", floatValue); }

void OnGUI() { floatValue = EditorGUILayout.Slider(floatValue, -1.0f, 1.0f); if (GUILayout.Button("Save float " + Convert.ToString(floatValue) + "?")) { EditorPrefs.SetFloat("FloatExample", floatValue); } if (GUILayout.Button("Close")) this.Close(); } }

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