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public static bool RemoveCache(Cache cache);


cacheThe Cache to be removed.


bool Returns true if the Cache is removed.


Removes the Cache from cache list.

using System.IO;
using UnityEngine;

public class Example : MonoBehaviour { void RemoveCacheExample() { Directory.CreateDirectory("Cache1"); Directory.CreateDirectory("Cache2"); Directory.CreateDirectory("Cache3");

Cache c1 = Caching.AddCache("Cache1"); //Placed in cache list at position 1 Cache c2 = Caching.AddCache("Cache2"); //Placed in cache list at position 2 Cache c3 = Caching.AddCache("Cache3"); //Placed in cache list at position 3

bool successfullyRemovedCache = Caching.RemoveCache(c1);

if (!successfullyRemovedCache) { Debug.Log("Unable to remove cache."); }

//Now, if the remove was successful, the Cache list looks like: //Position 0: Default Cache //Position 1: Cache2 //Position 2: Cache3 } }

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