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public static Cache AddCache(string cachePath);


cachePathPath to the cache folder.


Add a cache with the given path.

This allows you to add a new cache to the cache list. A reference to a Cache will be returned.

using System.IO;
using UnityEngine;

public class Example : MonoBehaviour { void AddCacheAtPath(string path) { if (!Directory.Exists(path)) Directory.CreateDirectory(path);

Cache newCache = Caching.AddCache(path);

//Make sure your new Cache is valid if (newCache.valid) { //If you wanted to set your newly created cache to the active cache Caching.currentCacheForWriting = newCache; } } }

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